Master Program in Game Art, Design & Development with ARVR-XR
The Master Program in Game Art, Design & Development with ARVR-XR positions you at the forefront of immersive digital experiences. Explore the dynamic intersection of game development and extended reality technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (XR). This comprehensive program guides you through real-time game world creation, AAA game art pipelines, innovative game design principles, and the development of interactive ARVR-XR applications, providing an expert-led pathway into the exciting world of game and immersive technology.
Term 1: Game Design and 3D Essentials:
- Fundamentals of Game Design
- Cinematography & Photography Basics
- Color and Light Magic
- Perspective and Character Design
- Anatomy and Digital Sculpting
- Pixel Perfect Painter
- Storyboard Mastery
- Creative Editors
- Digital Sound Craft
- 2D Animation Mastery
- Motion Graphics
- AI Art Alchemist
- Portfolio Powerhouse
Term 2: Advanced Game Art:
- Understanding the CG Pipeline
- Asset Creation for CGI & Games
- Mastering Digital Sculpting
- Texturing and Look Dev
- Realistic Surface Creation
- Real World Replication
- Illuminating Assets
- Bringing Characters to Life with Rigging
- Art of 3D Animation
- AI-Powered 3D Workflow
- Portfolio Powerhouse
Term 3: Game XR Specialist:
- Introduction to XR Technologies (AR/VR/MR)
- XR Design Principles
- Spatial Computing Fundamentals
- User Experience Design for XR
- XR Prototyping & Development
Term 4: Interactive Game Development:
- Game Engines: Unity & Unreal Engine
- Visual Programming for Games
- C# Scripting for Unity
- Blueprint Scripting for Unreal Engine
- Game Mechanics & Systems Design
- Level Design & Architecture
- Artificial Intelligence in Games
- Game Testing & Quality Assurance
- Project Management for Game Development
- Portfolio Showcase
Term 5: Immersive Design:
- Advanced XR Development with Unity & Unreal
- Spatial Audio Design
- Interactive Storytelling in XR
- Motion Capture & Integration for XR
- Haptic Feedback Design
- Multi-User XR Experiences
- Performance Optimization for XR
- XR Project Development & Deployment
- Final Portfolio & Demo Reel
- Career Launchpad
Job Profiles:
Game Designer | Level Designer | 3D Game Artist (Character Artist, Environment Artist, Prop Artist) | Technical Artist | VFX Artist (Games) | Cinematic Artist | Unreal Generalist | Realtime 3D Artist (Games/XR) | AR/VR/XR Developer